Dattorro Convex Optimization of a Reverberator

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==Convex Optimization of a Reverberator==
==Convex Optimization of a Reverberator==
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Given this industrial-strength audio reverberator topology, it is an open question to derive a method for choosing delayline lengths such that perceived decay is exponential.  In layman's terms, it is difficult to choose delayline lengths that will not cause undulation in this reverberator's decay-tail in response to an impulsive input.
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Given this industrial-strength topology for reverberation of audio, it is an open question to derive a method for choosing delayline lengths such that perceived decay is exponential.  In layman's terms, it is difficult to choose delayline lengths that will not cause undulation in this reverberator's decay-tail in response to an impulsive input.
[[Image:Progenitor.jpg|thumb|center|1280px|Reverberator after [http://www.davidgriesinger.com Griesinger] <i>ca.</i>1978]]
[[Image:Progenitor.jpg|thumb|center|1280px|Reverberator after [http://www.davidgriesinger.com Griesinger] <i>ca.</i>1978]]
Choice of delayline length is an optimization problem because one must simultaneously insure that the network provides good musical qualities;
Choice of delayline length is an optimization problem because one must simultaneously insure that the network provides good musical qualities;

Revision as of 19:27, 1 July 2010

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mailto:dattorro@stanford.edu   Jon Dattorro

Convex Optimization of a Reverberator

Given this industrial-strength topology for reverberation of audio, it is an open question to derive a method for choosing delayline lengths such that perceived decay is exponential.  In layman's terms, it is difficult to choose delayline lengths that will not cause undulation in this reverberator's decay-tail in response to an impulsive input.

Reverberator after Griesinger ca.1978
Reverberator after Griesinger ca.1978

Choice of delayline length is an optimization problem because one must simultaneously insure that the network provides good musical qualities; e.g., a good reverberator should provide little coloration (input spectral change).

To address this problem, it may perhaps be easier to begin with the simpler topology presented by Dattorro in Effect Design, Part 1.  (Level of difficulty, for this problem in Optimization, is worthy of a Ph.D. thesis in 2010.)

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